Played through 4 'story' missions last night and was entertained. As the player's Home City increases in level, more Politicians are unlocked-at a rate of one for every ten Home City levels-up to level 60. The Politician is given a generalized title from the period that usually reflects the bonus that it gives: for example, "The Naturalist" gives the player four cows, while "The General" gives twelve musketeers and one piece of heavy artillery. When the player chooses to advance to the next age, who is given the choice of two or more "Politicians" that provide them with a different bonus on choosing them. Similar to the "minor gods" system in Age of Mythology, Age of Empires III uses a "Politician System" to grant bonuses on a successful advancement to another age. The price of age advancement is incremental but does not vary between civilizations. All Ages cost food and coin to advance to, except the Colonial Age, which only costs food. They include the Discovery Age, which represents the discovery and exploration of the Americas by Europeans and allows the player to explore and develop their economy the Colonial Age, which represents the European Expansion into the "New World" and unlocks early military units the Fortress Age, which represents the fortification of the European colonies, unlocks forts, and allows the player to have a more complete military the Industrial Age, which triggers a strong economy, due in part to factories-advanced buildings that automatically produce resources or artillery-and unlocks all units and shipments and the Imperial Age, which unlocks all buildings and upgrades, and allows you to send unit and resource shipments a second time. In Age of Empires III, the player advances through technological "Ages", representing historical time periods these provide access to greater improvements, units, and buildings. The game progresses similarly to most real-time strategy games until one side resigns. ![]() At certain experience point thresholds, players earn shipments that may be turned in for cards from the player's Home City, which can include units, upgrades, or resources. Actions such as training units, constructing buildings, killing enemy units, etc., earn the player experience points. Players explore the map and begin gathering resources used to build additional units and buildings and to research upgrades or technologies. Players begin with a constructed town center or a wagon that will build into such, an armed explorer, and a modest number of villagers.
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